Revision 2014

Graphics Competitions

  • Only one entry per artist and competition allowed.
  • Again, your entry must be new work that has not been released previously. We won't accept any re-used material, even if it's just small parts.
  • Maximum resolution is 1920x1080 pixels. Because some have asked, that's 1920 pixels WIDE and 1080 pixels HIGH.
  • In case the image is smaller, please include an upsampled version in your submission while preserving the aspect ratio! If the image is smaller than 1920x1080 pixels, we will display it with black borders around the image as necessary.
  • Maximum filesize for your final picture is 20 megabyte.
  • The entries will be shown once on the bigscreen and uploaded to the party intranet after the compo, so visitors can judge the entries on their own screens.
  • We will have a jury preselection before the compos. Entries that didn't make it through the preselection can't be voted for and won't be spread.
  • You must include exactly 4 (four) working stages together with your final version - the entry. All entries without plausible looking working stages will be disqualified.
  • The working stages must have the filename "step1.???", "step2.???", "step3.???" and "step4.???", where ??? is the extension of whatever format you use.
  • Please put your 4 working stages into a seperate folder in your zip archive!
  • You must also include a list of the tools used, to be displayed on the big screen.
  • Only still images are allowed, no animations. (Except Animated Gif Compo)
  • Don't post any Work-In-Progress of your images in public - this includes, but is not limited to: IRC, Pouet, Facebook and
  • Please make sure that your entry is free of third-party rights! (For example, you may not include photographs if you don't own the copyright or have a legal license for it).

Modern Graphics

  • You can pixel, render or use scans of your own “natural media” paintings - but no photos and no third-party content please.
  • Entries for this compo may only contain original content handmade by yourself using your graphics tool - no photos, no collages, no stock models or similar.
  • If your working stages don't look plausible, your entry will be disqualified.
  • All images, including the working stages, need to be in either png or jpg format with DECENT quality settings. We don't have the time to convert formats.
  • Hint for quality settings: Save as Baseline Standard instead of Optimized or Progressive, and use the SRGB color profile.

4K Executable Graphics

  • Entries will be run on the competition PC and must be delivered as executable in a .ZIP file (or other archive), just as entries for the PC 4k intro competition.
  • Maximum resolution is 1920x1080 pixels.
  • All entries will be shown using aspect-ratio preserving stretch; that is, 4:3 and 16:10 video modes will be letterboxed (with a black border at the left and right sides), while 16:9 images get to use the full area of the big screen. We will not stretch 4:3 entries horizontally to fill the whole screen. Most importantly, do not set a 4:3 video mode then perform letterboxing yourself as this will needlessly cause your entry to be shown smaller than it needs to be.
  • Animation and sound are not allowed! Entries must start with a blank screen (solid color, typically black) and switch to the final image as soon as it is ready. Fade-in effects or incremental rendering count as "animation".
  • Maximum rendering time: 30 seconds (from starting the executable to the final image being displayed).
  • Maximum size is 4096 bytes for the executable. All other files in the archive will be deleted before showing the entry in the competition.
  • It is okay to deliver bigger versions of the 4k along with the compo version (which must be <=4096 bytes) in the same archive. We will not show the bigger version in the compo. If your packer doesn't work on the compo machine, it's your problem. We will be able to provide you with details about the compo machine, though.
  • Java/.NET entries are not allowed.

Animated GIF

  • Entries have to be submitted in GIF format.
  • Entries have to loop.
  • Maximum time before loop is 10 seconds.
  • Entries will be shown on bigscreen for 30 seconds.
  • The resolution must be 640 pixels in width and 360 pixels in height.
  • Maximum filesize is 2 MB.

Oldskool Graphics

  • This is a cross-platform competition. Submit entries for any platform with a CPU that has a 16 bit or smaller data bus (C64, OCS Amiga [yes, 68000 is 16bit], VIC20, Atari XL, Atari ST, NES, SNES, Master System, Mega Drive, ...) that is able to display pixels! Please contact us beforehand for anything that requires non-standard plugs or special hardware to record properly.
  • The entry has to be delivered as executable program on platforms that have no 'standardized' image format and/or use code tricks to display the image such as C64, Atari XL, ...). Otherwise a standard image format for that platform such as IFF on Amiga is fine.
  • Again, you must include exactly 4 (four) working stages of your entry, and all entries without plausible working stages will be disqualified. Working stages may be on a different disk side or in a different disk/cartridge-file. When your previews are not executable please provide a proper viewer.
  • Please include the tool used on your submission so we can check the working stages. If that is not possible for some reason, contact us on the party.
  • All formats/modes are allowed. Please specify which mode you use, it will be displayed on the beam slide before the entry.
  • Only the picture will be shown, no sound, no decrunch sequence, no credits screen.
  • If your working stages don't look plausible, your entry will be disqualified.
  • You must deliver proof that your entry works on real hardware (i.e. bring the hardware with you and show the organizers).
  • Scrolling pictures are not allowed.


  • You have to be the creator of the photo entered.
  • Try to be interesting, no plain snapshots.
  • Retouching and collages are allowed.
  • You have to provide the original unmodified photo(s) in your zip file in all cases.
  • Include a .jpg with decent quality settings. Additionally you can add a high resolution version of your photo for beam display/zooming. This big version will not be released.
  • Hint for quality settings: Save as Baseline Standard instead of Optimized or Progressive, and use the SRGB color profile.